Fishackathon was established to congregate brilliant minds for the purpose of developing usable technology solutions to address the problem of worldwide overfishing. Fishackathon 2016 is taking place on Earth Day Weekend (April 22-24) in over 40 cities around the world. Fishackathon will bring together computer programmers who will #codeforfish, find innovative ways to collect and analyze data, and find solutions to our world’s fisheries and oceans issues.
Participants must be over 18 years of age. Participants will take part in teams between 2-8 people to come up with solutions to one of nine fisheries-related problem statements provided.
Teams can register together or individuals will be placed in touch with other participants to join teams by sharing interests and areas of expertise.
One team participating at the FAO event will be judged the winner. The winning team will be automatically entered into the global competition.
The global winning team will be announced on World Oceans Day on 8 June 2016 and will receive a 10 000 USD cash prize. In addition, one team’s creation will be further independently developed through a US government contractor.
Register
All participants must RSVP for their host city through each host city’s respective web site of Fishackathon.co/register. All virtual Fishackathon participants must also register at VirtualFishackathon.Eventbrite.com.
Presentations should be submitted as soon as possible once the event is over and no later than Monday, April 25, 2016 at 5pm EST.
Click here to learn more information on the event and how to participate.
Source: http://goo.gl/93smVv